Games-Based Interactive Multimedia to Increase Student Creativity in Physical Education Course

Authors

  • Sri Nuraini Universitas Negeri Jakarta, Indonesia
  • Feby Inggriyani Universitas Pasundan, Indonesia
  • Joni Albar Sekolah Tinggi Keguruan dan Ilmu Pendidikan Melawi, Indonesia
  • Fitri Yanti Muchtar Universitas Muhammadiyah Makassar, Indonesia
  • Noviea Varahdilah Sandi Universitas Peradaban, Indonesia
  • Rezaki Universitas Negeri Jakarta, Indonesia
  • Arita Marini Universitas Negeri Jakarta, Indonesia

Keywords:

Game-based interactive learning media; creativity; physical education course

Abstract

Purpose: This research aims to produce game-based interactive learning media that positively impacts students' creative thinking skills in physical education courses. Methodology This research was conducted with fourth-grade students at the elementary schools of Koja Sub-District in North Jakarta with a sample using the Slovin formula of 80 students asked to fill out a questionnaire using experimental research methods. The collected data were analyzed using a normality test, homogeneity test and t-test. Findings The normality test using Kolmogorov-Smirnov showed that p = 0.200 > 0.05, suggesting the data have a normal distribution. The homogeneity test showed that the significant value increased 0.071 larger than 0.05, showing that the tested data were homogeneous. Based on 80 students who had filled out the questionnaire, the results of the t-test displayed that Sig. (2-tailed) had a value equal to 0.000, which was less than 0.05. It showed that multimedia game-based learning positively impacted student creativity use in education. Implications to Research and Practice This research contributed to the digitization of elementary schools through technology in the teaching and learning process.

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Published

2023-09-13