Model of Virtual Reality in Social Studies to Improve Student Learning Outcomes


  • Desy Safitri Universitas Negeri Jakarta, Indonesia
  • Sujarwo Universitas Negeri Jakarta, Indonesia
  • Arita Marini Universitas Negeri Jakarta, Indonesia
  • Azmi Fitrisia Universitas Negeri Padang, Indonesia
  • Sudarmiani Universitas PGRI Madiun, Indonesia
  • Sugeng Widodo Universitas Lampung, Indonesia
  • Karen Ferreira Meyers University of Eswatini, Eswatini


Virtual Reality, Social Studies, Students’ Learning Outcomes


Purpose: This study aimed to determine the effectiveness of using virtual reality-based learning in learning social studies for junior high school students. Methodology: The population of this study amounted to 288 students of SMPN 137 grade VII in the 2022/2023 school year in Cempaka Putih, Central Jakarta, Indonesia. Sampling was carried out by simple random sampling technique, using the Slovin formula to obtain a sample size of 160 seventh-grade junior high school students. This study used an experimental research method with a one-group pretest-posttest. In addition, the researcher used the paired sample t-test to test the hypothesis and the Kolmogorov-Smirnov t-test to test normality in this study. Findings The results of the independent samples test show that the significance value with 2-tailed is 0.000 < 0.05; then, as the basis for decision-making in the independent sample T-test, it can be concluded that H0 is rejected, and Ha is accepted. Thus, there is a significant difference between the average student learning outcomes in the experimental and control groups. In other words, applying the treatment was given to the experimental group, and no treatment to the control group resulted in different learning outcomes towards social studies learning. Implications to Research and Practice This research contributes to improving 21st-century competencies facing Industrial revolution 4.0.