Enhancement of Students’ Learning Outcomes through Virtual Reality based on Case-Based Learning in Social Studies

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Keywords:

Virtual Reality, Case-Based Learning, Learning Outcomes, Social Studies

Abstract

Purpose The study aimed to determine the effectiveness of using virtual reality based on case-based learning in social studies to improve learning outcomes in junior high school students. Methodology The simple random sampling technique using the Slovin formula was used to identify 80 students of SMPN 30 Grade VII in the 2022/2023 school year in Koja, North Jakarta, Indonesia. The experimental research method with a one-group pretest-posttest was utilized to conduct this research. In addition, the researcher used the paired sample t-test to test the hypothesis and the Kolmogorov-Smirnov t-test to test normality in this study. Findings The results of the independent samples test showed that the significance value with 2-tailed was 0.000 < 0.05; then, as the basis for decision-making in the independent sample T-test, it was concluded that H0 was rejected, and Ha accepted. Thus, there was a significant difference between the average student learning outcomes in the experimental and control groups. Implications to Research and Practice This research provides an innovation and alternative solutions to overcome misconceptions that occur in learning, especially in social studies subjects, so that the substance and essence of social studies Education can be realized through a case approach that is factual and contextual to the lives of students and also provides classroom learning innovations that are up to date and interesting by technological developments in the era of the industrial revolution 4.0.

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Published

2023-12-10